Asia 2009
A GPU Laplacian Solver for Diffusion Curves and Poisson Image Editing
Micro-Rendering for Scalable, Parallel Final Gathering
Amortized Supersampling
Adaptive Wavelet Rendering
Stochastic Progressive Photon Mapping
Automatic Bounding of Programmable Shaders for Efficient Global Illumination
Fast Motion Deblurring
DiagSplit: Parallel, Crack-Free, Adaptive Tessellation for Micropolygon Rendering
Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore
Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization
Real-Time Parallel Hashing on the GPU
RenderAnts: Interactive REYES Rendering on GPUs
Out-of-Core Multigrid Solver for Streaming Meshes
Dynamic Shape Capture using Multi-View Photometric Stereo
Robust Single View Geometry And Motion Reconstruction
Consolidation of Unorganized Point Clouds for Surface Reconstruction
Siggraph 2009
Gaussian KD-Trees for Fast High-Dimensional Filtering
An Empirical BSSRDF Model
Harmonic Fluids
Energy-Preserving Integrators for Fluid Animation
Modular Bases for Fluid Dynamics
Predictive-Corrective Incompressible SPH
Directable, High-Resolution Simulation of FIre on the GPU
Direct Trimming of NURBS Surfaces on the GPU
Fourier Depth-of-Field
GRAMPS: A Programming Model for Graphics Pipeline
Automatic Pre-Tessellation Culling
A Benchmark for 3D Mesh Segmentation
Deforming Meshes that Split and Merge
A Visibility Algorithm for Converting 3D Meshes Into Editable 2D Vector Graphics
Automatic and Topology-Preserving Gradient Mesh Generation for Image Vectorization
Asynchronous Contact Mechanics
An Efficient GPU-based Approach for Interactive Global Illumination
Invertible Motion Blur in Video
Sunday, 13 December 2009
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