Almost all CUDA but one OpenCL!
Also one OpenGL based (old GPGPU) but new research (2009)
also works Nvidia only no AMD (had to port?)
1. Nvidia Optix (demos): CUDA, closed source, multiGPU capable, Win&Lin (Mac?)
2. kernels by timo aila (paper) http://www.tml.tkk.fi/~samuli/(other author)
3. bsgp gpu sdk: source, but needs to port to CUDA manually or all BSGP..
Newer Better Bulk-Synchronous GPU Programming Compiler
Has better codes in paper 2009..
4. tokaspt port of smallpt to cuda has hidden cornell box scene
5. smallpt opencl port
6. guy poland demo: binary only claims many times better than Optix!
7. Real-Time Ray Tracing with NVIDIA CUDA GPGPU and Intel Quad-Core and Celldemo some primitives cell multicore sse cuda (2007 stuff)
8. demo 2007 demo bolas code
9.
(see radius cuda)
http://www710.univ-lyon1.fr/~bsegovia/ broken
see here for code
Has been ported to Linux
see "nested struct" in Cuda linux
http://forums.nvidia.com/index.php?showtopic=80655&mode=threaded&pid=462339
Also interesting Brute Force Tesselation and Quadratic Approximation of Subdivision Surfaces
10. Stocastic photon mapping
(OpenGL)
see "Progressive Photon Mapping" [code] but only CPU
11.
http://cg.alexandra.dk/category/cuda-ray-tracer/
http://cg.alexandra.dk/2009/08/10/triers-cuda-ray-tracing-tutorial/
http://programmingcuda.blogspot.com/2009/08/simple-ray-tracing-example.html
http://programmingcuda.blogspot.com/
12. Cautic Emulation SDK
Of course the a papers and theses:
Scalable Ray Tracing with Multiple GPGPUs by Rodrigo A. Urra
http://www.uni-koblenz.de/~hrabe/ Hanno Rabe
Timo aila
http://sites.google.com/site/mkjeong/Home/cuda-raytracer
A straightforward CUDA implementation for interactive ray-tracing
Budge, B.C. Anderson, J.C.
High-speed volume ray casting with CUDA Export
by: L. Marsalek, A. Hauber, P. Slusallek
Saturday, 12 December 2009
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