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Wednesday, 9 December 2009

News from the web! (9 December)

Posted on 15:21 by Unknown
Nvidia news:
1.Nexus beta1 released (GPU debugger): See posts below
2.Fermi stuff: These are old news but I forgot to say that at SC09 while announcing Tesla Fermi cards Nvidia also posted a photo of a Fermi Geforce card running Direct3D 11 based Heaven benchmark on her Facebook channel.. Seems DX11 mode as character is tesselated.. Also Tesla Fermi cards announcement said Fermi Geforce GPUs are coming in Q1/2010.. so before April.. at the time fudzilla claimed December/January avaiability.. now Vr-Zone reports partners saying March launch date..
Yesterday also a photo of SLI Fermi based setup running Heaven posted on Nvidia twitter page..
http://www.tcmagazine.com/comments.php?id=31382
And today rumors of graphics specs of GTX 360 and GTX 380:
http://dl.dropbox.com/u/1416327/nvidia_geforce_gtx_380_360_specs.jpg
3.Physx runtime 12/11/2009 posted on PhysX member area some days ago.. it's supposed to bring APEX features and more..
Now shipping WHQL with full release notes!
In addition, according to our sources, PhysX System Software 9.09.1112 will be included into next release of public GeForce drivers.
http://physxinfo.com/news/976/physx-system-software-9-09-1112-available/
4.Also a Q/A by Nvidia confirms Nvidia doesn't care about an OpenCL or DirectCompute port for now for cross vendor portability
http://physxinfo.com/news/966/nvidia-qa-roundup-physx-wont-support-opencl-or-directcompute-any-time-soon/
5. Bluray 3D support with GT240 and Fermi cards (see below)..

gbauschene keeps posting new builds of XBVA VAAPI backend (0.5.4) so perhaps now 58xx compatibility..

New SC09 cuda course presentation Supercomputing 2009 birds-of-a-feather session on “The Art of Performance Tuning for CUDA and Manycore Architectures”
http://www.cs.virginia.edu/~skadron/Papers/cuda_tuning_bof_sc09_final.pdf
following last week
Supercomputing 2009 Tutorial: "High-Performance Computing with CUDA"

This past days we have seen two important things about 3D Bluray which confirm they are working hard on getting it ready for prime time in Q4/10 possibly..
First was anouncement by Sony that they are going to film some matches of Fifa World Cup 2010 in FullHD 3D and better they are producing a official 3D Film in Bluray 3D.. so perhaps this is going to be one of the first Bluray films.. jointly with Avatar?
From press:
Sony Pictures Home Entertainment plans to produce and distribute the Official 3D Film on the Blu-ray Disc*[1] and other formats.

*[1] 3D specification of BD is under consideration by the BDA (Blu-ray Disc Association).
Also there is an anouncement of AMD showcasing bluray 3d jontly with Cyberlink (the player software?) at CES 2010 and I think support for GPU video decoding of the format H264 MVC in upcoming AMD hardware (r9xx?)..
Today Nvidia said also GT240 and Fermi have Bluray 3d support and a lot of players:
Corel WinDvd, Arcsoft and Cyberlink supporting it..
http://www.engadget.com/2009/12/09/nvidia-shows-its-3d-blu-ray-readiness-in-run-up-to-ces-acer-dem/
acer 3d vision fullhd 24inch mointor
http://money.cnn.com/news/newsfeeds/articles/marketwire/0567133.htm

Seems bullet GPU enabled physics demo can't possibly compile in non Windows systems:
bullet gpu3ddemo
It fixes the problem for me when I add 'pthread' to the list of libraries
in the CMakeLists.txt file in the Demos/Gpu3dDemo/ directory.

Seems Voxilla (guy doing exciting DirectCompute demos and at the same time extracting the power avaiable in new ATi cards) is working on a new demo: now from 400^3 wave simulation to a 200^3 fluid simulation I don't know if particle based (grid resolution could be for neighboorhood info or surface extraction) but I think is no free surface so a smoke simulation seems more plausible:
The real challenge IMHO is simulation of volume fluids, like on a 3d grid.
I've been working on one with a 200x200x200 grid, I'll post it in the near future.


Users interested in latest Gallium3D architecture which will bring OpenGL es 2.0 and OpenCL and OpenGL 3x to open source drivers has presentations:
http://www.lunarg.com/wordpress/technologies/gallium-3d/gallium3d-online-developers-workshop/

http://physxinfo.com/news/1000/popular-physics-engines-comparison-physx-havok-and-ode/
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