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Wednesday, 4 November 2009

News from the web!

Posted on 09:13 by Unknown
D3DGear has released a fps gui and photo capture that is working with Direct3D 11..
is the Fraps for Direct3D 11 and Compute Shader still some bugs:

FPS GUI: doesn't work with Direct3D11 and Compute Shader 5.0 in both Mandelbrot and QJulia4D and Waves3D..
from http://users.skynet.be/fquake/
Can be because compute shader write directy to backbuffer?
Anyway photos can be taken!
Photo capture:
In Nvidia Ocean demo from DirectCompute SDK (download Nvidia OpenCL SDK) photo caputured a 0bytes.. can be because is linked to March 2009 SDK?
Anyway Nvidia Ocean demo FPS GUI works!

Optix released: For people if you don't want to wait for GeForce Fermi support! See this:

New patch (for version 1.0 of demos):
see blog
There are 3 new demos:

NVIDIA-OptiX-Ambient-Occlusion-1.0.0.exe
NVIDIA-OptiX-Cook-1.0.0.exe
NVIDIA-OptiX-Glass-1.0.0.exe
NVIDIA-OptiX-JuliaSet-1.0.0.exe
NVIDIA-OptiX-Whirligig-1.0.0.exe
NVIDIA-OptiX-Whitted-1.0.0.exe

edit:binpatch.exe now linked statically with msvcrt

OptiX SDK 1.0.0 released too, and more samples!
patched DLL for SDK 32- and 64-bit:
see blog

AMD GPU video acceleration avaiable:

See phoronix.
See SDS gbauschene
XBva VAAPI backend.. (works only with vaapi:gl)
Support:
requires >=9.10 (>=8.67)
Catalyst 9.10 official: testing
Catalyst 9.10 Ubuntu 9.10 drivers not working
Catalyst 9.11 beta not working

Now trying to play Bluray with it!
I will test mplayer bench!
I will post results:

H264 PS3 encoder via PC: CodecSys

Pixel shader vs compute shader: see Qjulia4d beyond3d

3DWaves demo: up to 250fps via RWTexture3D
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