GPU computing Stay up to date in OpenCL, DirectCompute, CUDA, CAL and OpenGL information

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 19 February 2010

Running QT everywhere!

Posted on 12:13 by Unknown
TODO: post links for every thing..
I have just found a lot of platform running QT!
Last QT 4.6.2 ships with win32 bin, mac(32,64) and linux(32,64)!
You can build for win64 but is long and qt 4.6 win64 binaries ara avaiable on google code since today!
If you use VS install latest qt vs ide 1.1.4
you can build also with qt creator 1.3.1
For mobiles:
you have symbian and maemo and now meebo (moblin+maemo)
Also I have found tegra2 board working in qt blog post! (android? windows ce? linux?)
Also you have a google nacl port (for Chrome browser or IE via frame) in qt labs blog!
A port to kindle amazon is online also!
And in MWC has been shown working with remaining mobile GPUs:
*omap4(sgx 540)
*st u8500 (mali gpu)
which jointly with
tegra2 (nvidia gpu)
show is everywhere..
Well for Android you have a QT port also:
you need custom NDK with STL port included if you want..
Why I'll choose Qt GUI and not Android one?
1. The speed, Qt is more powerful and it's much more faster.
2. The features, just look at http://doc.trolltech.com/4.6/qtgui.html.
3. Declarative UI.
4. The API is very robust and stable.
5. IMHO Qt is written in a superior language. I don't like java :P. I
think if you'll ask java about me it will give you the same answer :P.
(Ok here I'm jocking).
6. etc.

only left is ipod ipad but in progress:
http://www.qt-iphone.com/Roadmap.html
currently QtCore mostly done, QtGUI hard as cocoa touch!=coca
also would be good to have all QT multitouch support and Mobility APIs just anounced as Location +Sensors+Camera API..
but this is easier said than done
then I can programm for QT for everything..
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Porting CUDA to OpenCL!
    Well so you want to port CUDA code to OpenCL: you are in AMD GPU competition of porting Cuda codes to opencl (see previous post) or you are ...
  • Megapost!
    Today fools{ *GTX 485 is 512 cores 3gbytes gddr5 and 850/1750 shaders.. *ati 5990 has 4 gpus in board.. *bulldozer benchmarks }end fools.. A...
  • About ATI and Nvidia drivers (OCL included)!
    Hi I have been investigating AMD and Nvidia drivers.. for 10.3 there are 3d hooks support for 120hz monitors but is d3d9 d3d10 or d3d11 enab...
  • things found in CUDA forums
    Also some CUDA news: Mandelbulb stereo angalyph -> have to port to 3D Vision http://forums.nvidia.com/index.php?showtopic=150985&st=2...
  • opencl/opengl linux interop! seen in opencl cuda 3.0 sdk samples
    Following my OpenCL/OpenGL Window interop work: now has come to Linux  for Nvidia GPU computing registered developers via 195.17 driver! Als...
  • State of the blog..
    Sorry for the delay guys of posting code of Apple OpenCL demos port.. the blog has been with no updated for more than 2 weeks in this rapid ...
  • Optix and OpenCL SDKs with Visual Studio 2010
    Optix 1.0 ========= install cg download Cmake 2.80 cmake says error dumpbin not found and it is cuda doesn't work with vc2010 so copy pt...
  • CUDA 3.0 forums stuff!
    1.Getting CUBIN instead of ELF If you need the older text format, you can disable ELF cubins in nvcc.profile by changing "CUBINS_ARE_EL...
  • News from the web!
    Some things learned in AMD forums: 1.Why 3xxx no OpenCL: Compute shader mode is a hardware feature that did not exist in the HD38XX line of ...
  • Shaders: measuring perf, source translation and parsing different languages!
    Hi, I hope to be pretty exhaustive of options for parsing and translating between graphics and compute shaders ( some open source) For DX sh...

Blog Archive

  • ►  2013 (5)
    • ►  September (1)
    • ►  March (3)
    • ►  February (1)
  • ►  2012 (1)
    • ►  December (1)
  • ▼  2010 (46)
    • ►  July (4)
    • ►  May (1)
    • ►  April (3)
    • ►  March (9)
    • ▼  February (15)
      • Reading Fermi CUDA stuff!
      • Questions about OpenCL AMD d3d9 interop!
      • News 25/2!
      • 3 new tools!
      • Ideas for porting algos to GPU:AVX SSE and MMX ports!
      • About ATI and Nvidia drivers (OCL included)!
      • Shaders: measuring perf, source translation and pa...
      • Enabling OpenCL Image support on AMD GPUs!
      • Running QT everywhere!
      • Parallel algorithms avaiable on CUDA,OCL,DC,CAL: s...
      • More news!
      • Learned from voxel rendering demo code: CUDA 3.0 h...
      • A month of news!
      • About Tesla computing driver!
      • A long report of the silence before the storm: AKA...
    • ►  January (14)
  • ►  2009 (125)
    • ►  December (51)
    • ►  November (53)
    • ►  October (21)
Powered by Blogger.

About Me

Unknown
View my complete profile