Posted on Opengl.org
Seems they are hidden on catalyst 9.10
I have seen..
on ogl driver binary in catalyst 9.10 rc7 and linux ubuntu 9.10 drivers this new extensions:
dx 11
=====
1.GL_AMD_gpu_shader5
seems to have shader model 5.0
2.GL_AMD_patch_tessellator
seems to have domain and hull shaders
3.GL_AMDX_texture_compression_dxt6
4.GL_AMDX_texture_compression_dxt7
new bc6 bc7 hdr texture compression in dx11
of course 16kx16k textures should be supported now..
With these and OpenCL only multithread rendering seems to be lacking on OpenGL.. I'm sure Nvidia has also something to say
in GTC 2009.
Other extensions
5. GL_AMDX_random_access_target
semems as bindless Nvidia Extensions.. or scattering
to renderbuffers/textures in fbos..
OPTION AMD_random_access_target;
AMD_random_access_target
6. GL_AMDX_abuffer_oit
seem A-Buffer Order Independent Tranlucency support builtin
similar to DirectX11 sample
glFlushOITBuffersAMDX
dx 10.1
=======
new GL_AMD_texture_cube_map_array
with these and existing
GL_AMD_texture_texture4
GL_ARB_draw_buffers_blend
Similar is denoted by =.
dx 10.1 seems to be mostly supported but with AMD existing extensions not ARB ones:
* GL_ARB_draw_buffers_blend=GL_AMD_draw_buffers_blend
* GL_ARB_sample_shading
* GL_ARB_texture_cube_map_array=GL_AMD_texture_cube_map_array
* GL_ARB_texture_gather=GL_AMD_texture_texture4
* GL_ARB_texture_query_lod
I think ati lacks 3.2 support mainly by:
glsl 1.50
GL_ARB_draw_elements_base_vertex
GL_ARB_fragment_coord_conventions
GL_ARB_seamless_cube_map
GL_ARB_texture_multisample =nv_explicit_multisample
GL_ARB_sync
GL_ARB_depth_clamp
others..
GL_AMD_video_instruction
Thursday, 29 October 2009
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