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Saturday, 31 October 2009

3D Vision and Direct3D 11

Posted on 13:34 by Unknown
Well it can take a year until until a lot of blockbuster games features Direct3D 11..
can be that 3D Vision supports last..
Also if you use compute shaders on direct3d 11 feature level 10 you can on GT200 make demos that don't go but 3d Vision i.e. on direct3d 10 hardware..
So I'm gonna to use direct3d interop to see say nvidia oncean on gt220 with 3d vision enabled..
Also I'm trying to see if its possible to run this demo demo that creates a direct3d 11 level 11 on ATI and then redirects output to a Nvidia create direct3d 9 context with 3d vision support..
When Fermi supports direct3d 11 I want to check with Direct3D 11 demos (which I have source) as say OIT or another.. OIT would be cool as Avatar has translucency and 3D was spectacular..
Also to have ogl demo stereo que he pasado a RTFSSsreensaver

The idea is to have this:
*Modify Nvidia Ocean demo running on OpenCL on Linux,MacOSX,Windows with OpenGL interop and my OpenGL QB driver on all OSes.. using my stereo QBF
*Modify Nvidia Ocean demo on DirectCompute to have Direct3D 11 context with direct3d interop and 3D Vision support..
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      • IBM OpenCL support!
      • Whises for OpenCL 1.1 and more!
      • 3D Vision and Direct3D 11
      • H264 harware decoding/ encoding GPUs
      • Interop GPU computing graphics apis stuff
      • 3D vision good stuff
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