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Thursday, 1 April 2010

Some things I forgot..

Posted on 19:40 by Unknown
First is directcompute blog
http://www.yakiimo3d.com/
with nebularot code
also seems rigid body on gpu is starting
before physx sdk 3.0 and batman with a gtx480 will use it  I have found on nvidia ftp:
BatmanAA_GTX480and470_PhysX_Patch.zip
dated 30 march 2010
and has rrb.dll that is
gpu accelerated rigid body dynamics v 1.0.0.1 dated 11 january 2010
depends on cudart 3.0 patch 9
exposes

AgPmDestroySourceConnection
AgPmEventEnabled
AgPmEventLoggingEnabled
AgPmSubmitEvent
PrbCreatePhysicsSDK
PrbFree
PrbGetPhysicsSDK
PrbMalloc
PrbMallocDEBUG
PrbReleasePhysicsSDK

similar to physxcore

AgPmDestroySourceConnection
AgPmEventEnabled
AgPmEventLoggingEnabled
AgPmSubmitEvent
NgCreateCoreSDK
NpCreatePhysicsSDK
NpGetFoundationSDK
NpGetPhysicsSDK
NpGetPhysicsSDKAllocator
NpGetUtilLib
NpReleasePhysicsSDK
NxCreateCoreSDK
NxGetValue



batman originial release had this?

Also note cudart 3.0 patch 9 is found in  physx runtime 22 feb 2010

note we have cuda 3.0 rt dll
8 beta
9 physx
11 optix2b3
14 final
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