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Sunday, 7 March 2010

GPGPU Image support!

Posted on 08:44 by Unknown
1. D3D
In doc there is a table "Hardware Support for Direct3D 11 Formats"

Format(DXGI_FORMAT_*) # Bits Format Target
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
UNKNOWN 0 X X X
  R32G32B32A32_TYPELESS 128 X X X X X X X
    R32G32B32A32_FLOAT 128 X X X X X X X X X X X X X X X X X X o o X X X
    R32G32B32A32_UINT 128 X X X X X X X X X X X X X X o o X X
    R32G32B32A32_SINT 128 X X X X X X X X X X X X X X o o X X
  R32G32B32_TYPELESS 96 X X X X X X X
    R32G32B32_FLOAT 96 X X X X X X X X o o X o o o1 X X X o X X X
    R32G32B32_UINT 96 X X X X X X X X X o X X X o X X
    R32G32B32_SINT 96 X X X X X X X X X o X X X o X X
  R16G16B16A16_TYPELESS 64 X X X X X X X
    R16G16B16A16_FLOAT 64 X X X X X X X X X X X X X X X X X X o X X X X
    R16G16B16A16_UNORM 64 X X X X X X X X X X X X X X X X X X o X X X
    R16G16B16A16_UINT 64 X X X X X X X X X X X X X X o X X
    R16G16B16A16_SNORM 64 X X X X X X X X X X X X X X X X X X o X X X
    R16G16B16A16_SINT 64 X X X X X X X X X X X X X X o X X
  R32G32_TYPELESS 64 X X X X X X X
    R32G32_FLOAT 64 X X X X X X X X X X X X X X X X X X X o X X X
    R32G32_UINT 64 X X X X X X X X X X X X X X X o X X
    R32G32_SINT 64 X X X X X X X X X X X X X X X o X X
  R32G8X24_TYPELESS 64 X X X X X X
    D32_FLOAT_S8X24_UINT 64 X X X X X X X X o X
    R32_FLOAT_X8X24_TYPELESS 64 X X X X X X X X X X X X
    X32_TYPELESS_G8X24_UINT 64 X X X X X X X X
  R10G10B10A2_TYPELESS 32 X X X X X X X
    R10G10B10A2_UNORM 32 X X X X X X X X X X X X X X X X X X o X X X X
    R10G10B10A2_UINT 32 X X X X X X X X X X X X X X o X X
    R10G10B10_XR_BIAS_A2_UNORM 32 X X X X
  R11G11B10_FLOAT 32 X X X X X X X X X X X X X X X X X X o X X
  R8G8B8A8_TYPELESS 32 X X X X X X X
    R8G8B8A8_UNORM 32 X X X X X X X X X X X X X X X X X X o X X X X
    R8G8B8A8_UNORM_SRGB 32 X X X X X X X X X X X X X X o X X X X
    R8G8B8A8_UINT 32 X X X X X X X X X X X X X X o X X
    R8G8B8A8_SNORM 32 X X X X X X X X X X X X X X X X X X o X X X
    R8G8B8A8_SINT 32 X X X X X X X X X X X X X X o X X
  R16G16_TYPELESS 32 X X X X X X X
    R16G16_FLOAT 32 X X X X X X X X X X X X X X X X X X o X X X
    R16G16_UNORM 32 X X X X X X X X X X X X X X X X X X o X X X
    R16G16_UINT 32 X X X X X X X X X X X X X X o X X
    R16G16_SNORM 32 X X X X X X X X X X X X X X X X X X o X X X
    R16G16_SINT 32 X X X X X X X X X X X X X X o X X
  R32_TYPELESS 32 X X X X X X X X
    D32_FLOAT 32 X X X X X X X X o X
    R32_FLOAT 32 X X X X X X X X X X X X X X X X X X X X X X X o X X X
    R32_UINT 32 X X X X X X X X X X X X X X X X X X X X X X X o X X
    R32_SINT 32 X X X X X X X X X X X X X X X X X X X X X X o X X
  R24G8_TYPELESS 32 X X X X X X
    D24_UNORM_S8_UINT 32 X X X X X X X X o X
    R24_UNORM_X8_TYPELESS 32 X X X X X X X X X X X X
    X24_TYPELESS_G8_UINT 32 X X X X X X X X
  R8G8_TYPELESS 16 X X X X X X X
    R8G8_UNORM 16 X X X X X X X X X X X X X X X X X X o X X X
    R8G8_UINT 16 X X X X X X X X X X X X X X o X X
    R8G8_SNORM 16 X X X X X X X X X X X X X X X X X X o X X X
    R8G8_SINT 16 X X X X X X X X X X X X X X o X X
  R16_TYPELESS 16 X X X X X X X
    R16_FLOAT 16 X X X X X X X X X X X X X X X X X X o X X X
    D16_UNORM 16 X X X X X X X X o X
    R16_UNORM 16 X X X X X X X X X X X X X X X X X X X X o X X X
    R16_UINT 16 X X X X X X X X X X X X X X X o X X
    R16_SNORM 16 X X X X X X X X X X X X X X X X X X o X X X
    R16_SINT 16 X X X X X X X X X X X X X X o X X
  R8_TYPELESS 8 X X X X X X X
    R8_UNORM 8 X X X X X X X X X X X X X X X X X X o X X X
    R8_UINT 8 X X X X X X X X X X X X X X o X X
    R8_SNORM 8 X X X X X X X X X X X X X X X X X X o X X X
    R8_SINT 8 X X X X X X X X X X X X X X o X X
  A8_UNORM 8 X X X X X X X X X X X X X X X X o X X
  R9G9B9E5_SHAREDEXP 32 X X X X X X X X X
  R8G8_B8G8_UNORM 16 X X X X X X X X X
  G8R8_G8B8_UNORM 16 X X X X X X X X X
  BC1_TYPELESS 4 X X X X X X
    BC1_UNORM 4 X X X X X X X X X
    BC1_UNORM_SRGB 4 X X X X X X X X X
  BC2_TYPELESS 8 X X X X X X
    BC2_UNORM 8 X X X X X X X X X
    BC2_UNORM_SRGB 8 X X X X X X X X X
  BC3_TYPELESS 8 X X X X X X
    BC3_UNORM 8 X X X X X X X X X
    BC3_UNORM_SRGB 8 X X X X X X X X X
  BC4_TYPELESS 4 X X X X X X
    BC4_UNORM 4 X X X X X X X X X
    BC4_SNORM 4 X X X X X X X X X
  BC5_TYPELESS 8 X X X X X X
    BC5_UNORM 8 X X X X X X X X X
    BC5_SNORM 8 X X X X X X X X X
  B8G8R8A8_TYPELESS 32 X X X X X X X
    B8G8R8A8_UNORM 32 X X X X X X X X X X X X X X X X o X X X X
    B8G8R8A8_UNORM_SRGB 32 X X X X X X X X X X X X X X o X X X X
  B8G8R8X8_TYPELESS 32 X X X X X X X
    B8G8R8X8_UNORM 32 X X X X X X X X X X X X X X X X o X X X
    B8G8R8X8_UNORM_SRGB 32 X X X X X X X X X X X X X X o X X X
  BC6H_TYPELESS 8 X X X X X X
    BC6H_UF16 8 X X X X X X X X X
    BC6H_SF16 8 X X X X X X X X X
  BC7_TYPELESS 8 X X X X X X
    BC7_UNORM 8 X X X X X X X X X
    BC7_UNORM_SRGB 8 X X X X X X X X X


  1. Buffer
  2. Input Assembler Vertex Buffer
  3. Input Assembler Index Buffer
  4. Stream Output Buffer
  5. Texture1D
  6. Texture2D
  7. Texture3D
  8. TextureCube
  9. Shader ld
  10. Shader sample (any filter)
  11. Shader sample_c (comparison filter)
  12. Shader sample (mono 1-bit filter)
  13. Shader gather4
  14. Shader gather4_c
  15. Mipmap
  16. Mipmap Auto-Generation
  17. RenderTarget
  18. Blendable RenderTarget
  19. Depth/Stencil Target
  20. Raw UAV and SRV
  21. Structured UAV and SRV
  22. Typed UAV
  23. UAV Typed Store
  24. UAV Typed Load
  25. UAV Atomic Add
  26. UAV Atomic Bitwise Ops
  27. UAV Atomic Cmp Store or Cmp Exch
  28. UAV Atomic Exchange
  29. UAV Atomic Signed Min or Max
  30. UAV Atomic Unsigned Min or Max
  31. CPU Lockable
  32. 4x Multisample RenderTarget
  33. 8x Multisample RenderTarget
  34. Other Multisample Count RT
  35. Multisample Resolve
  36. Multisample Load
  37. Display Scan-Out
  38. Cast Within Bit Layout 
A API for getting supported formats is ID3D11Device::CheckFormatSupport..

Would be good to write a program for checking the formats supported by AMD and Nvidia..


In CUDA 3.0 you have:

1, 2 or 4 components:
*Signed or unsigned 8-, 16- or 32-bit integers (18)
*16-bit floats (currently only supported through the driver (6)
API), or 32-bit floats
24 tex formats


For CUDA-GL interop (from forums):

works for FP textures:
XXXX = R,RG,RGB or RGBA
YY = 16 or 32
i.e. 8 FP formats
works for integer texes:
XXXX = R,G,RGB or RGBA
YY = 8,16 or 32
ZZ = I or UI
i.e. 24 FP formats
depth renderbuffers doesn't work I don't know if color renderbuffers work I assume yes at least for CUDA 3.0 final..

use:
glGenTextures(1,&tex);
glBindTexture(GL_TEXTURE_2D , tex);
glTexImage2D(GL_TEXTURE_2D , 0 , GL_XXXXYYF , width , height , 0 , GL_RGBA , GL_FLOAT , 0);
glTexParameteri(GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST);
cudaGraphicsGLRegisterImage (&resource , tex , GL_TEXTURE_2D , cudaGraphicsMapFlagsNone);
for integer texes change to that:

glTexImage2D(GL_TEXTURE_2D , 0 , GL_XXXXYYZZ , width , height , 0 , GL_RGBA_INTEGER , GL_UNSIGNED_BYTE , 0);
notes:
Notice that it is important to set the minification filter to GL_NEAREST.
In conclusion, it looks like the cudaGraphicsGL interface is working for most formats, excluding normalized internal formats such as the commonly used GL_RGBA8 format.

cuda GL allows to use RGB texes altough CUDA seems not from DOC!


OCL DX interop for Nvidia:

------------------------------------------------------------------
    DXGI Format                      cl_channel_order  cl_channel_type  
    ------------------------------   ----------------  ---------------
    DXGI_FORMAT_R32G32B32A32_FLOAT   CL_RGBA           CL_FLOAT
    DXGI_FORMAT_R32G32B32A32_UINT    CL_RGBA           CL_UNSIGNED_INT32
    DXGI_FORMAT_R32G32B32A32_SINT    CL_RGBA           CL_SIGNED_INT32
    DXGI_FORMAT_R16G16B16A16_FLOAT   CL_RGBA           CL_HALF_FLOAT
    DXGI_FORMAT_R16G16B16A16_UNORM   CL_RGBA           CL_UNORM_INT16
    DXGI_FORMAT_R16G16B16A16_UINT    CL_RGBA           CL_UNSIGNED_INT16
    DXGI_FORMAT_R16G16B16A16_SNORM   CL_RGBA           CL_SNORM_INT16
    DXGI_FORMAT_R16G16B16A16_SINT    CL_RGBA           CL_SIGNED_INT16
    DXGI_FORMAT_R8G8B8A8_UNORM       CL_RGBA           CL_UNORM_INT8
    DXGI_FORMAT_R8G8B8A8_UINT        CL_RGBA           CL_UNSIGNED_INT8
    DXGI_FORMAT_R8G8B8A8_SNORM       CL_RGBA           CL_SNORM_INT8
    DXGI_FORMAT_R8G8B8A8_SINT        CL_RGBA           CL_SIGNED_INT8
    DXGI_FORMAT_R32G32_FLOAT         CL_RG             CL_FLOAT
    DXGI_FORMAT_R32G32_UINT          CL_RG             CL_UNSIGNED_INT32
    DXGI_FORMAT_R32G32_SINT          CL_RG             CL_SIGNED_INT32
    DXGI_FORMAT_R16G16_FLOAT         CL_RG             CL_HALF_FLOAT
    DXGI_FORMAT_R16G16_UNORM         CL_RG             CL_UNORM_INT16
    DXGI_FORMAT_R16G16_UINT          CL_RG             CL_UNSIGNED_INT16
    DXGI_FORMAT_R16G16_SNORM         CL_RG             CL_SNORM_INT16
    DXGI_FORMAT_R16G16_SINT          CL_RG             CL_SIGNED_INT16
    DXGI_FORMAT_R8G8_UNORM           CL_RG             CL_UNORM_INT8
    DXGI_FORMAT_R8G8_UINT            CL_RG             CL_UNSIGNED_INT8
    DXGI_FORMAT_R8G8_SNORM           CL_RG             CL_SNORM_INT8
    DXGI_FORMAT_R8G8_SINT            CL_RG             CL_SIGNED_INT8
    DXGI_FORMAT_R32_FLOAT            CL_R              CL_FLOAT
    DXGI_FORMAT_R32_UINT             CL_R              CL_UNSIGNED_INT32
    DXGI_FORMAT_R32_SINT             CL_R              CL_SIGNED_INT32
    DXGI_FORMAT_R16_FLOAT            CL_R              CL_HALF_FLOAT
    DXGI_FORMAT_R16_UNORM            CL_R              CL_UNORM_INT16
    DXGI_FORMAT_R16_UINT             CL_R              CL_UNSIGNED_INT16
    DXGI_FORMAT_R16_SNORM            CL_R              CL_SNORM_INT16
    DXGI_FORMAT_R16_SINT             CL_R              CL_SIGNED_INT16
    DXGI_FORMAT_R8_UNORM             CL_R              CL_UNORM_INT8
    DXGI_FORMAT_R8_UINT              CL_R              CL_UNSIGNED_INT8
    DXGI_FORMAT_R8_SNORM             CL_R              CL_SNORM_INT8
    DXGI_FORMAT_R8_SINT              CL_R              CL_SIGNED_INT8


OCL supported textures see my program:
clGetSupportedImageFormats
use

 void getimageinfo(cl_context context,cl_mem_flags m,cl_mem_object_type te)
{
size_t num_entries;  cl_image_format *image_formats;
cl_int status=clGetSupportedImageFormats (context,m,te,0,NULL,&num_entries);
if(status==CL_SUCCESS&&num_entries>0)
{
image_formats=(cl_image_format*)malloc(num_entries*sizeof(cl_image_format));
status=clGetSupportedImageFormats (context,m,te,num_entries,image_formats,NULL);
if(status==CL_SUCCESS)
{
int o,t;
int i,j;
cl_int orders[]={CL_R,  CL_A,CL_INTENSITY, CL_LUMINANCE,CL_RG,  CL_RA,CL_RGB,CL_RGBA,CL_ARGB, CL_BGRA};
char  *or[]={"CL_R",  "CL_A","CL_INTENSITY", "CL_LUMINANCE","CL_RG",  "CL_RA","CL_RGB","CL_RGBA","CL_ARGB", "CL_BGRA"};
cl_int types[]={
CL_SNORM_INT8 , CL_SNORM_INT16, CL_UNORM_INT8, CL_UNORM_INT16, CL_UNORM_SHORT_565, CL_UNORM_SHORT_555, CL_UNORM_INT_101010,CL_SIGNED_INT8,
CL_SIGNED_INT16,  CL_SIGNED_INT32, CL_UNSIGNED_INT8, CL_UNSIGNED_INT16, CL_UNSIGNED_INT32, CL_HALF_FLOAT, CL_FLOAT};
char * tt[]={"CL_SNORM_INT8" ,"CL_SNORM_INT16","CL_UNORM_INT8","CL_UNORM_INT16","CL_UNORM_SHORT_565","CL_UNORM_SHORT_555","CL_UNORM_INT_101010",
"CL_SIGNED_INT8","CL_SIGNED_INT16","CL_SIGNED_INT32","CL_UNSIGNED_INT8","CL_UNSIGNED_INT16","CL_UNSIGNED_INT32","CL_HALF_FLOAT","CL_FLOAT"};
for(i=0; i
{
for(j=0; j
{
if(image_formats[i].image_channel_order==orders[j])
o=j;
}
for(j=0; j
{
if(image_formats[i].image_channel_data_type==types[j])
t=j;
}
printf("Format %d: %s, %s\n",i,or[o],tt[t]);
}
}
free(image_formats);
}
}

AMD and Nvidia return same for all args cl_mem_flags flags read or write only and cl_mem_object_type image_type set to 2d or 3d.. perhaps 3d write could report 0?

Nvidia:

Format 0: CL_R, CL_FLOAT
Format 1: CL_R, CL_HALF_FLOAT
Format 2: CL_R, CL_UNORM_INT8
Format 3: CL_R, CL_UNORM_INT16
Format 4: CL_R, CL_SNORM_INT16
Format 5: CL_R, CL_SIGNED_INT8
Format 6: CL_R, CL_SIGNED_INT16
Format 7: CL_R, CL_SIGNED_INT32
Format 8: CL_R, CL_UNSIGNED_INT8
Format 9: CL_R, CL_UNSIGNED_INT16
Format 10: CL_R, CL_UNSIGNED_INT32
Format 11: CL_A, CL_FLOAT
Format 12: CL_A, CL_HALF_FLOAT
Format 13: CL_A, CL_UNORM_INT8
Format 14: CL_A, CL_UNORM_INT16
Format 15: CL_A, CL_SNORM_INT16
Format 16: CL_A, CL_SIGNED_INT8
Format 17: CL_A, CL_SIGNED_INT16
Format 18: CL_A, CL_SIGNED_INT32
Format 19: CL_A, CL_UNSIGNED_INT8
Format 20: CL_A, CL_UNSIGNED_INT16
Format 21: CL_A, CL_UNSIGNED_INT32
Format 22: CL_RG, CL_FLOAT
Format 23: CL_RG, CL_HALF_FLOAT
Format 24: CL_RG, CL_UNORM_INT8
Format 25: CL_RG, CL_UNORM_INT16
Format 26: CL_RG, CL_SNORM_INT16
Format 27: CL_RG, CL_SIGNED_INT8
Format 28: CL_RG, CL_SIGNED_INT16
Format 29: CL_RG, CL_SIGNED_INT32
Format 30: CL_RG, CL_UNSIGNED_INT8
Format 31: CL_RG, CL_UNSIGNED_INT16
Format 32: CL_RG, CL_UNSIGNED_INT32
Format 33: CL_RA, CL_FLOAT
Format 34: CL_RA, CL_HALF_FLOAT
Format 35: CL_RA, CL_UNORM_INT8
Format 36: CL_RA, CL_UNORM_INT16
Format 37: CL_RA, CL_SNORM_INT16
Format 38: CL_RA, CL_SIGNED_INT8
Format 39: CL_RA, CL_SIGNED_INT16
Format 40: CL_RA, CL_SIGNED_INT32
Format 41: CL_RA, CL_UNSIGNED_INT8
Format 42: CL_RA, CL_UNSIGNED_INT16
Format 43: CL_RA, CL_UNSIGNED_INT32
Format 44: CL_RGBA, CL_FLOAT
Format 45: CL_RGBA, CL_HALF_FLOAT
Format 46: CL_RGBA, CL_UNORM_INT8
Format 47: CL_RGBA, CL_UNORM_INT16
Format 48: CL_RGBA, CL_SNORM_INT16
Format 49: CL_RGBA, CL_SIGNED_INT8
Format 50: CL_RGBA, CL_SIGNED_INT16
Format 51: CL_RGBA, CL_SIGNED_INT32
Format 52: CL_RGBA, CL_UNSIGNED_INT8
Format 53: CL_RGBA, CL_UNSIGNED_INT16
Format 54: CL_RGBA, CL_UNSIGNED_INT32
Format 55: CL_BGRA, CL_UNORM_INT8
Format 56: CL_BGRA, CL_SIGNED_INT8
Format 57: CL_BGRA, CL_UNSIGNED_INT8
Format 58: CL_ARGB, CL_UNORM_INT8
Format 59: CL_ARGB, CL_SIGNED_INT8
Format 60: CL_ARGB, CL_UNSIGNED_INT8
Format 61: CL_INTENSITY, CL_FLOAT
Format 62: CL_INTENSITY, CL_HALF_FLOAT
Format 63: CL_INTENSITY, CL_UNORM_INT8
Format 64: CL_INTENSITY, CL_UNORM_INT16
Format 65: CL_INTENSITY, CL_SNORM_INT16
Format 66: CL_LUMINANCE, CL_FLOAT
Format 67: CL_LUMINANCE, CL_HALF_FLOAT
Format 68: CL_LUMINANCE, CL_UNORM_INT8
Format 69: CL_LUMINANCE, CL_UNORM_INT16
Format 70: CL_LUMINANCE, CL_SNORM_INT16

AMD:

Format 0: CL_RGBA, CL_UNORM_INT8
Format 1: CL_RGBA, CL_UNORM_INT16
Format 2: CL_RGBA, CL_SIGNED_INT8
Format 3: CL_RGBA, CL_SIGNED_INT16
Format 4: CL_RGBA, CL_SIGNED_INT32
Format 5: CL_RGBA, CL_UNSIGNED_INT8
Format 6: CL_RGBA, CL_UNSIGNED_INT16
Format 7: CL_RGBA, CL_UNSIGNED_INT32
Format 8: CL_RGBA, CL_HALF_FLOAT
Format 9: CL_RGBA, CL_FLOAT
Format 10: CL_BGRA, CL_UNORM_INT8

OCL-GL interop I don't know:
for Nvidia is either the 70 above or the CUDA-GL supported formats or the GL equivalent of CUDA interop.. I suspect the CL_RGB ones supported..
for AMD either the CL image ones or CAL DX interop ones
I suspect RGB formats
AMD CAL:

CAL has textures exposed and CAL DX interop would be good to explore..

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      • CUDA 3.0 and Nexus in VS 2010, CUDA on FreeBSD 8.0...
      • New in Nvidia 196.75 drivers!
      • GPU computing in a browser, and other news..
      • New findings and questions..
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